B.S. Degree in Computer Science with Gaming and Animation

Overview

Students following this program are prepared to work in a career using gaming and animation technologies. Graduates gain knowledge and skills with tools like Mya, Unity and Unreal. The specialized courses include Intro to Game Technology, 3D Modeling, Game History and Development, Team Game Production, and Game Programming. Industries using these technologies are gaming, marketing, training and simulation. You will also be equipped to apply for a Computer Science job with almost any business.  

This degree is eligible for the dual degree program that allows you to earn bachelor’s and master’s degrees at the same time.

Specific objectives for a graduate with a B.S. in Computer Science with Gaming and Animation are:

  1. Demonstrate an understanding of and ability to apply core Computer Science principles, knowledge, and skills to solve problems using computers.
  2. Demonstrate an understanding of and ability to apply gaming and animation principles, knowledge and skills to solve problems in gaming and animation industries, using gaming and animation technologies.
  3. Apply a Christian worldview in the practice of Computer Science.
  4. Be prepared for a career and/or vocation using Computer Science, especially in the gaming and animation field.

Related Careers

Computer Scientists with skills in Gaming and Animation are needed in an ever-growing number of industries that are moving to use 3D visualizations, VR, and AR technologies. Or, lean on your CS skills for a career in fields like: technology, finance, retail, manufacturing, energy, healthcare, aerospace, government, education, and entertainment. Each industry offers opportunities in solution technologies like Internet, user interface, gaming, mobile, visualization, and database technologies.

Expect entry level jobs including Game Developer, Computer Scientist, Programmer, Software Engineer, System Analyst, or Quality Assurance Analyst leading to more senior positions like Technical Manager, Product Manager, Project Manager, System Architect, and Database Administrator.

84 Hours

See Degree Plan

Computer Science Core (45 hours)

Lower Division Courses (24 hours)
CMSC 1113  Programming I
CMSC 1123  Programming II
CMSC 1313  Software Engineering I - Intro
CMSC 2133  Object Oriented Programming
CMSC 2213  Internet Application Development
CMSC 2233  Data Structures and Algorithm Analysis
CMSC 2323  Software Engineering II - Practice
CMSC 2413  Assembly Language

Upper Division Courses (21 hours)
CMSC 3313  Software Engineering III - Ethics
CMSC 3443  Computer Organization & Architecture
CMSC 4123  Software Engineering IV - Tools
CMSC 4213  Software Engineering V - Projects
CMSC 4323  Database Systems
CMSC 4413  Operating Systems
CMSC 4513  Programming Languages

Communication (3 hours) 
ENGL 3493  Technical Writing OR
COMM 3113  Business & Professional Communication

Mathematics (6 hours)
MATH 1623  Intro to Discrete Mathematics
MATH 2913  Statistical Methods

Computer Science Upper Division (9 hours)
9 hours of any 4000 or 5000 level CS course not used above
CMSC 4103  Data Communications and Networking
CMSC 4113  Human Computer Interaction
CMSC 4423  Computer Graphics
CMSC 4223  Computer Simulation
CMSC 4233  Mobile Application Development
CMSC 4443  Information System Security
CMSC 4713  Artificial Intelligence

Gaming and Animation (15 hours)
ARTS 2133  Introduction to Game Technology
ARTS 2743  3D Modeling I
ARTS 3393  Game History and Development
ARTS 3453  Team Game Production I
CMSC 2923  Game Programming

Related Careers

  • Computer Game Designer/Programmer
  • Actuary
  • Software Engineer
  • Systems Administrator
  • Systems Analyst

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